![]() Nothing breathtaking here but still a step outside of the box for SMW where variety can be somewhat lacking. For instance, there is a boss the mirror your movement but you cannot attack them therefore you must open up a space in the floor for them to fall into and guide them into it. ![]() Many levels will have multiple boss fights throughout and/or boss fights will venture away from the traditional “step on the bosses head” mechanic and have the player defeat them. ![]() Many of these ideas take inspiration from other popular titles. Brutal Mario sets itself apart with completely new and innovative gameplay sequences that are atypical for SMW. ![]()
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